Fishes ultra "Adaptable" isn't working and causing an error: "Adaptable.skill.gml[L41,c15] Can't add string and number" I've tried to fix it myself by I haven't learned gml yet. Fix it pls, thanks.
Did you download the updated version? (9.2) I realized I goofed recently and I thought I uploaded the fix. If I did mess up and not upload the fixed version just lmk, though!
rocket casings seems to not work with most modded weapons is there any reason that'd be? love the mod otherwise though the one that slows enemies when you move seems very op since no melee enemies will even trouble you again.
It'd depend on the mod entirely - the way I do compatibility is I just check for "bullet" in the name of the projectile. What weapons in particular aren't working?
As for the one that slows, I had a feeling it was really powerful, but I haven't gotten around to testing it enough to balance well. Thanks for the feedback, though, I'll look into it!
Yeah, it seems like it goofed specifically on the public build (I play on the GMS2 beta normally so I didn't see it) Thanks for the bug report, and the fix is up now!
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if you have steel nerves with melting + one of the many ways of getting 1 max hp it gives you god mode lol, you literally cannot die.
hoping to see the rest of mimicry's mutations at some point in the future, but these mutations are fun to play with already!
Thank you!
Fishes ultra "Adaptable" isn't working and causing an error:
"Adaptable.skill.gml[L41,c15] Can't add string and number"
I've tried to fix it myself by I haven't learned gml yet.
Fix it pls, thanks.
Did you download the updated version? (9.2) I realized I goofed recently and I thought I uploaded the fix. If I did mess up and not upload the fixed version just lmk, though!
very good indeed
very good
rocket casings seems to not work with most modded weapons is there any reason that'd be? love the mod otherwise though the one that slows enemies when you move seems very op since no melee enemies will even trouble you again.
It'd depend on the mod entirely - the way I do compatibility is I just check for "bullet" in the name of the projectile. What weapons in particular aren't working?
As for the one that slows, I had a feeling it was really powerful, but I haven't gotten around to testing it enough to balance well. Thanks for the feedback, though, I'll look into it!
The rocket casings mutations crashes my game.
Is there any specific error message you get? I'll look into it
Yeah, it seems like it goofed specifically on the public build
(I play on the GMS2 beta normally so I didn't see it)
Thanks for the bug report, and the fix is up now!
Thanks!